“Debugging and Release”的版本间的差异
来自部落与弯刀Wiki
(未显示同一用户的4个中间版本) | |||
第2行: | 第2行: | ||
After finishing editing your MOD, you can start to debug directly. | After finishing editing your MOD, you can start to debug directly. | ||
− | [[文件: | + | [[文件:Start debugging.png|无|缩略图|900x900px|Start debugging]] |
− | Select a local MOD (if it is a scenario MOD, please go to the Scenario page | + | Select a local MOD (if it is a scenario MOD, please go to the Scenario page) |
− | [[文件: | + | [[文件:Select local MOD.png|无|缩略图|1200x1200px|Select local MOD]] |
第15行: | 第15行: | ||
Click to upload your MOD to Steam Workshop | Click to upload your MOD to Steam Workshop | ||
− | [[文件: | + | [[文件:Click to upload your MOD to Steam Workshop.png|无|缩略图|500x500px|Click to upload your MOD to Steam Workshop]] |
+ | |||
2020年9月22日 (二) 01:52的最新版本
1. Debugging MOD in the game
After finishing editing your MOD, you can start to debug directly.
Select a local MOD (if it is a scenario MOD, please go to the Scenario page)
Start debugging
2. Upload and release MOD
Click to upload your MOD to Steam Workshop
Decide the project’s visibility, select a cover image for the player to preview, enter an update note, and click Submit to finish uploading.
Please wait for a while after the uploading succeeded as there might be a latency.