“Map Editor”的版本间的差异

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(创建页面,内容为“===地图图块绑定方法=== 在图块属性中的绑定信息字段中输入如下信息格式: 绑定类型:绑定对象ID:绑定参数信息 如: place_wg…”)
 
 
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===地图图块绑定方法===
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==='''Tile Binding'''===
在图块属性中的绑定信息字段中输入如下信息格式:
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Enter content that follows the format below in the Binding Info field of a tile’s attribute.
  
绑定类型:绑定对象ID:绑定参数信息
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Binding type:bound object ID:parameter.
  
如: place_wgt:ID1
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E.g. place_wgt:ID1.
  
在大地图中,绑定类型支持如下几个类型:
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In the world map, the following binding types are supported:
  
*place_wgt:地点绑定贴图,对象ID为地点ID,无参数
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*place_wgt: Location-bound tile. The object ID is the location ID. No parameter.
*place_firepos:地点着火点位置,对象ID为地点ID,无参数
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*place_firepos: Position of a burning place. The object ID is the location ID. No parameter.
*trigger_wgt:触发器绑定贴图,对象ID为触发器ID,无参数
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*trigger_wgt: Trigger-bound tile. The object ID is the trigger ID. No Parameter.
*obs_wgt:绑定到障碍物,对象ID为障碍物,无参数
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*obs_wgt: Obstacle-bound tile. The object ID is the Obstacle ID. No parameter.
  
 
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在战斗地图及地城地图中,格式绑定类型支持如下几个类型:
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In the battle maps and dungeon maps, the following bindings are supported:
  
*bind_area:碰撞区域绑定,对象ID为碰撞区域的控制ID
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*bind_area: Collision-area-bound Tile. The object ID is the control ID of the collision area.
 
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=== 地图对象控制信息 ===
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==='''Map Object Control Info'''===
注意:该字段目前仅在战斗地图及地城地图中生效
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Please note: this field only works on battle maps and dungeon maps.
  
在图块属性中的控制信息字段输入如下信息格式:
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Enter content that follows the format below in the Binding Info field of a tile’s attribute.
  
控制ID:初始状态(0:正常  -1:隐藏)
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Control ID: initial status (0: Normal; -1: Hidden).
  
 
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2020年9月22日 (二) 01:19的最新版本

Tile Binding

Enter content that follows the format below in the Binding Info field of a tile’s attribute.

Binding type:bound object ID:parameter.

E.g. place_wgt:ID1.

In the world map, the following binding types are supported:

  • place_wgt: Location-bound tile. The object ID is the location ID. No parameter.
  • place_firepos: Position of a burning place. The object ID is the location ID. No parameter.
  • trigger_wgt: Trigger-bound tile. The object ID is the trigger ID. No Parameter.
  • obs_wgt: Obstacle-bound tile. The object ID is the Obstacle ID. No parameter.


In the battle maps and dungeon maps, the following bindings are supported:

  • bind_area: Collision-area-bound Tile. The object ID is the control ID of the collision area.


Map Object Control Info

Please note: this field only works on battle maps and dungeon maps.

Enter content that follows the format below in the Binding Info field of a tile’s attribute.

Control ID: initial status (0: Normal; -1: Hidden).