This page was translated with machine assistance. The Simplified Chinese version is the authoritative reference.
Map Editor Guide
Map Tile Binding
Section titled “Map Tile Binding”Enter the following format in the Binding Info field of a tile’s properties:
BindingType:BindingObjectID:BindingParamInfoExample:
place_wgt:ID1On the world map, the following binding types are supported:
place_wgt: place-bound texture. The object ID is the place ID. No parameter.place_firepos: place fire point position. The object ID is the place ID. No parameter.trigger_wgt: trigger-bound texture. The object ID is the trigger ID. No parameter.obs_wgt: binds to an obstacle. The object ID is the obstacle. No parameter.
On battle maps and dungeon maps, the following binding type is supported:
bind_area: collision area binding. The object ID is the control ID of the collision area.
Map Object Control Info
Section titled “Map Object Control Info”This field only takes effect on battle maps and dungeon maps.
Enter the following format in the Control Info field of a tile’s properties:
ControlID:InitialStateInitial state: 0 means normal, -1 means hidden.